Mormo Light, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His black hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Mormo was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and to protect his home
Flaws: Cynical. Bonds: Rich, Family, Guardian. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 32 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 3000 sp. Golden yellow topaz (300 gp). 1 Minor magic item.
Andram Dare, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Navigator. His hair, while still mostly blue, has prominent grey streaks. His white eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his writing dream.
Motivation: He loathes his own lifestyle; and retire the richest man in the south
Ideals: Artistic, Entrepeneur. Flaws: Depressed, Disease. Bonds: Poor. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Therlin Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman wears a brown costume with the symbols of strength on her torso. Her clothes are grease stained in places. She has dyed her greying brown hair a little too much giving a sharp brown color. Her amber unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. She also hits on women, regardless of circumstances.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Therlin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Therlin's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants a kiss.
Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Has a crush. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. Deep blue spinel (1500 gp). Obsidian (13 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Numba Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of tridents on her belt, each one with a amber on the hilt. Her hair is black and curly. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in a small village she learned the ways of the warrior from her mother. She struck it rich when she found rare goods in large quantities. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend
Ideals: Fighting, Impeccable. Bonds: Job, Rich, Adventurer. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Goblin, Halfling
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30000 cp. Golden circlet with four aquamarines (3000 gp). Jeweled anklet (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

