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NPC Generator

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Advanced [show]


Namfoodle Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Bookbinder. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Namfoodle Shadowcloak, Male Gnome Barbarian 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Zûgor Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'4" southern man, he dresses in black turtlenecks beneath a tan coat with brown slacks. His hair is black and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Zûgor is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across

History: Zûgor was born in the south. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence, Logical. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Zûgor Marlowe, Male Half-Orc Adept 2
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)8 (-1) 8 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He comes from a rich eastern family. In his 17th year, his parents were killed by a giants raid, leaving Gilthur alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent father; and he's looking for his big break

Ideals: Joker. Bonds: Enemies, Rich, Adventurer, Family. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Gilthur Holderhek, Male Dwarf Adept 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)8 (-1) 12 (+1)16 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Delre Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a well pressed and immaculate suit (or dress). She wears a top hat to hide her balding. Her gray eyes are slightly larger than normal.

Personality: Always inclined to offer people food she seems plenty friendly. She does not believe in violence as a means to an end. She is a dedicated Herbalist but believes her peers are too gung-ho.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Hunter, but she got bored and became a Herbalist. She struck the Herbalist job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist, Pacifist. Bonds: Slave, Job. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Delre Glanhig, Female Dwarf Adept 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 7000 cp.


Social Check DCs

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