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NPC Generator

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Advanced [show]


Gerbo Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has black hair. He has hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Gerbo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerbo's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerbo and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Artistic. Flaws: Shy, Antagonistic. Bonds: Religious. Occupation: Herbalist

Voice: Low and grunting

Attributes [hide]

Gerbo Bafflestone, Male Gnome Cleric 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Daar Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears baggy black pantaloons and a brown scarf. Her green crest is smooth and relatively long. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She has always had a great fascination with Halfling culture. The war was a terrible time for her, and Daar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a soldier and died while she was still young. Daar was left her father's suit of armor and trained in its use and care. She has achieved small success as a Mason.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Flaws: Racist, Depressed. Bonds: Immigrant, Military, Poor. Occupation: Mason

Voice: French accent

Attributes [hide]

Daar Esstyrlynn, Female Dragonborn Barbarian 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 60 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +2, History +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5

Possessions: 9000 sp. Old masterpiece painting (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Dondon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dondon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Insomniac, Hedonist. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Dondon Strongbones, Male Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)15 (+2) 15 (+2)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp.


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His fur is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Brewer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better world.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Bonds: Family, Military, Adventurer, Religious. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Kite In the Wind, Male Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)7 (-2) 13 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs

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