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NPC Generator

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Advanced [show]


Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of shortspears on his belt, each one with a amber on the hilt. His red crest is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Shepherd in town.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He has worked as a Shepherd like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and to be a banker again

Ideals: Fighting, Optimist. Bonds: Job, Poor, Immigrant. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Mozikth Wivvyrholdalphiax, Male Dragonborn Fighter 16
Medium (6'5") Dragonborn, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 138 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Athletics +8, Survival +6
Senses Passive Perception 11
Languages Common, Celestial, Giant, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +6

Possessions: 6000 gp. Onyx (70 gp). Deep green spinel (60 gp). Moss agate (8 gp). Golden pearl (60 gp). Aquamarine (1400 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (1400 gp). Red-brown spinel (60 gp). Alexandrite (1400 gp). Blue quartz (8 gp).


Social Check DCs


Matilda Barclay, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her mother was called into army service. When Matilda reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and she is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Insane, Shy, Fearful. Bonds: Military. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Matilda Barclay, Female Human Aristocrat 6
Medium (4'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp. Violet garnet (1600 gp). 1 Minor magic item.


Social Check DCs


Ahlyssa Tatum, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She is bristling with hidden weapons, mostly scythes and greataxes. Her silver hair is styled in orderly dreadlocks. She has hazel eyes and a brown hat with a green feather.

Personality: Eccentric and domineering, Ahlyssa will drive conversation. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert, Joker. Bonds: Criminal record, Immigrant. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ahlyssa Tatum, Female Human Paladin 2
Medium (5'9") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)7 (-2) 14 (+2)9 (-1)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Pennie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears light armors faded through time and improper care. She has wavy black hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Artistic, Entrepeneur, Gifted. Bonds: Military. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Pennie High-hill, Female Halfling Druid 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 16
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +8, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Terran, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs

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