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NPC Generator

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Advanced [show]


Marbas Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a green armored body suit, with a simple brown line shooting up and back down. His clothes are grease stained in places. He wears a top hat to cover his moderate length red hair. His black eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Joker. Bonds: Poor, Immigrant, Family. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Marbas Obscure, Male Tiefling Adept 11
Medium (6'7") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 44 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Insight +7, Intimidation +7
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 40 pp.


Social Check DCs


Bucklal Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: This man loves singing and to teach people singing more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Bucklal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Artistic. Bonds: Poor, In love, Slave, Job, Family. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Bucklal Cherrycheeks, Male Halfling Adept 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp. Silver pearl (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Balam Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, green, dusty cloak. He has chestnut hair. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he would like to get married and retire

Flaws: Shy. Bonds: Rich, Family, Has a crush, Adventurer. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Balam Weary, Male Tiefling Cleric 13
Medium (5'0") Tiefling, Lawful Evil (CR 13)
Armor Class 11
Hit Points 113 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).


Social Check DCs


Hadwisa Harrington, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in collared shirts and wears a proper scarf over her head. She has a long auburn ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her father was a soldier and died while she was still young. Hadwisa was left her father's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Flaws: Shy, Impulsive. Bonds: Religious, Military. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Hadwisa Harrington, Female Human Cleric 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)13 (+1) 9 (-1)9 (-1)
Skills Insight +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Chrysoberyl (160 gp). 1 Masterwork Common Melee.


Social Check DCs

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