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NPC Generator

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Advanced [show]


Modean Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a black and white handkerchief worn on his right side. His hair is cut close to his head. His gold eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Modean will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Nature, Has a crush. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Modean Fascination, Male Tiefling Ranger 2
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. 1 Masterwork studded leather.


Social Check DCs


Azza Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. She wears her white hair up. Her face is covered beneath a completely black helmet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was a Carpenter, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. After a long history of fighting, Azza and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Antagonistic, Shy, PTSD. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Azza Rapture, Female Tiefling Adept 5
Medium (5'5") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Athletics +3, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Aquan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 2000 sp.


Social Check DCs


Tethren Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Tethren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Impeccable. Bonds: Poor, Nature, Criminal record, Job. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Tethren Mockery, Male Tiefling Rogue 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Lapis lazuli (4 gp). Deep green spinel (130 gp).


Social Check DCs


Dorn Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized white coat. His white hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Dorn was left his father's suit of armor and trained in its use and care. After a long history of fighting, Dorn and his spouse have recently divorced.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Military. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Dorn Marlee, Male Half-Orc Fighter 2
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)6 (-2) 9 (-1)11 (+0)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 6000 cp. 1 Tanglefoot bags.


Social Check DCs

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