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NPC Generator

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Advanced [show]


Daar Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears dark leathers with embroidery. Her blue crest is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Daar hails from a village terrorized by goblins. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.

Motivation: To get a good night's sleep; and someone believes her a fraud

Ideals: Gifted. Flaws: Insomniac, Cynical. Bonds: Poor, Enemies. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Daar Bhenkumbyrznaax, Female Dragonborn Wizard 1
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)10 (+0) 14 (+2)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries clubs. His cinnamon fur is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Dagger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Fighting, Justice, Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Dagger Timber, Male Tabaxi Commoner 10
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 18 (+4)12 (+1)
Skills Arcana +2, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2300 gp.


Social Check DCs


Nicholas Gyula, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has white hair. He has a dull look in his violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the west to a Beggar, Nicholas learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and regain custody of his daughter

Ideals: Athletic, Artistic. Bonds: Poor, Job, Family. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Nicholas Gyula, Male Human Aristocrat 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 7 (-2)16 (+3)
Skills Medicine +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Suhnae Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down. He wears his auburn hair down. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Suhnae would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. When Suhnae reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants revenge against giants; and retire the richest man in the east

Ideals: Entrepeneur, Optimist. Flaws: Shy. Bonds: Military, Enemies. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Suhnae Thompson, Male Half-Elf Aristocrat 8
Medium (5'10") Half-Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A roughly beaten golden orb (140 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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