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Advanced [show]


Smoking Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His gray fur is heavily combed to the right. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Smoking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Religious. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Smoking Running, Male Tabaxi Cleric 10
Medium (5'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Arcana +5, Medicine +7
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 110 pp. Tourmaline (150 gp). Aquamarine (1400 gp). Star rose quartz (60 gp). Violet garnet (1400 gp). Alexandrite (1400 gp).


Social Check DCs


Mardnab Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She wears an entirely blue suit with tan socks and a vest with buckled shoes. She carries a battered dagger and tarnished halberd as well. Her hair is greying and her face has many wrinkles. She has a dull look in her green eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a font of random trivia from the lore and stories she has discovered

History: Mardnab hails from a village terrorized by dire rats. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.

Ideals: Fighting, Optimist, Logical. Bonds: Enemies, Mentor. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Mardnab Fapplestamp, Female Gnome Monk 10
Small (3'6") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +4

Possessions: 1700 gp. An abacus with copper, silver and gold markers (90 gp). Silver comb with moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A small bag of saffron. (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Dayereth Galanodel, Male Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is kept up in a ponytail inside a broad hat. His green eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. Dayereth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Joker, Logical. Bonds: Rich, Nature, Adventurer. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dayereth Galanodel, Male Elf Adept 6
Medium (5'1") Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)10 (+0) 16 (+3)16 (+3)
Skills Arcana +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A delicate silver chain set with a tourmaline (10 gp). 1 Minor magic item.


Social Check DCs


Drogo Byron, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He dresses in brown turtlenecks beneath a white coat with blue slacks. His hair is black and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast forest. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others

Ideals: Joker, Impeccable. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Drogo Byron, Male Human Rogue 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 68 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 3200 gp. Chalcedony (70 gp).


Social Check DCs

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