Arnold Crawford, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears grey cloth garments or leather armor, he is not a threatening figure. He has auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist. Flaws: Addict, Antagonistic, Hedonist. Bonds: Rich. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Sekhmet Death, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her white hair is kept up in a ponytail inside a deerstalker hat. This gold eyed easterner is not easily forgotten.
Personality: She likes to make people angry or surprised. Sekhmet is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered painting. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and to prove her worth to the world
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Family, Religious. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 68 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 3000 gp. Aquamarine (1000 gp). Brown-green garnet (100 gp).
Shaena Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple white robe with red stripes complete with hood. She sports a flattop hair cut. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shaena took refuge in the old dungeon and found the beat up hammer and armor she uses now. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Impeccable, Joker. Bonds: Poor, Criminal record, Nature. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 21 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1300 gp.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His fur is orange and curly. His yellow eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
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