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NPC Generator

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Advanced [show]


Bolhild Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is dressed in earthy colors with a brown and grey handkerchief worn on her right side. With wild auburn hair. She is baby faced.

Personality: Bolhild wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of a Detective, who enjoyed hunting, Bolhild was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Bolhild Steelfist, Female Dwarf Barbarian 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)13 (+1) 8 (-1)6 (-2)
Skills Acrobatics +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Burgell Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. His white hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Ploughman, who enjoyed hunting, Burgell was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Burgell took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Bonds: Poor, Religious, Nature. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Burgell Gummen, Male Gnome Warrior 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 7 (-2)13 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 9000 cp.


Social Check DCs


Sannl Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman usually wears her brown robe and has her scythe always slung over her shoulder. She is muscular with a powerful set of arms. Her moppish red hair is in a traditional bowl cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sannl hails from a village terrorized by dire rats. She was an apprentice working in her mother's forge. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Sannl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Many dire rats want her driven away; and wants to work out more often

Ideals: Athletic. Flaws: Secretive, Antagonistic. Bonds: Enemies, Job. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sannl Silveraxe, Female Dwarf Rogue 7
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown trousers with grey and black striped suspenders. She wears various colorful collared shirts. She has dyed her greying white fur a little too much giving a sharp white color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Glassblower. She also is a firm believer in the womanly ideal.

History: Elegant was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has built up a small fortune and can afford her own way.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, PTSD. Bonds: Immigrant, Job, Rich. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Elegant In the Wind, Female Tabaxi Rogue 10
Medium (4'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +4

Possessions: 5000 sp. Fire opal (1200 gp). Chrysoprase (40 gp).


Social Check DCs

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