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NPC Generator

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Advanced [show]


Qemuel Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His white hair is kept up in a ponytail inside a small hat. His silver eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Mercenary, Qemuel learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Qemuel was left his father's suit of armor and trained in its use and care. He became a Mercenary soon after.

Motivation: To reunite with his absent father; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Poor, Military, Family. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Qemuel Cryptic, Male Tiefling Fighter 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)10 (+0) 11 (+0)19 (+4)
Skills Athletics +1, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp. Bloodstone (20 gp). Aquamarine (500 gp). Iolite (20 gp). Sardonyx (20 gp). Blue quartz (14 gp). Onyx (20 gp).


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his red hair to look like a famous performer. He has violet eyes and a white hat with a brown feather.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He got into the Mercenary business at a young age. A gifted student he started as a Butcher, but he got bored and became a Mercenary. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Logical. Flaws: Impulsive, Depressed. Bonds: Job, Family. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Gormogord TellPenny, Male Halfling Expert 12
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 52 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Insight +5, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0

Possessions: 4000 gp. Large well-done wool tapestry (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs


Aust Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aust fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined, Gifted, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aust Markum, Male Half-Elf Bard 11
Medium (5'6") Half-Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 350 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Ernest Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Amakiir, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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