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NPC Generator

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Advanced [show]


Dagger Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her fur is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She believes the world needs to unite to get rid of illithids once and for all.

History: She was raised in a desert tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.

Motivation: Many illithids want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic, Opinionated. Flaws: Insomniac. Bonds: Enemies, Nature. Occupation: Soapmaker

Voice: French accent

Attributes [hide]

Dagger Shore, Female Tabaxi Bard 6
Medium (6'3") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 120 pp. Chrysoberyl (80 gp). Carnelian (70 gp).


Social Check DCs


Nedda Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky white painted plate armor. Her silver hair is cut short. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Nedda studied abroad. Her druidic abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Nedda Kettlewhistle, Female Halfling Paladin 8
Small (2'8") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 66 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Auran, Draconic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Jasper (80 gp). Tiger eye turquoise (7 gp). Red-brown spinel (40 gp). Moonstone (80 gp). Jade (40 gp).


Social Check DCs


Rimple Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blonde hair up in a very large beehive style do. His eyes are amber and catlike.

Personality: Rimple hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rimple took refuge in the ruined castle and found the beat up dagger and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic, Fighting. Bonds: Rich, Immigrant, Nature, Slave. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Rimple Nucklestamp, Male Gnome Expert 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Aura Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a pastel costume with the symbols of luck on his torso. He has moderate length black fur. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He is afraid of women and trembles around them

History: He was born at the edge of vast desert. He was an apprentice working in his mother's forge. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Mercenary again; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Pacifist. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Aura Mirror, Male Tabaxi Expert 8
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 500 gp. A roughly beaten golden orb (30 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs

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