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NPC Generator

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Advanced [show]


Gardain Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Family, Military. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Gardain Broodfist, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1100 sp. Obsidian (13 gp). Jade (40 gp).


Social Check DCs


Althaea Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a worn and beaten armor. Her whole body is exceptionally muscular. Her hair is short and chestnut. She is baby faced.

Personality: A skeptical and narcissistic woman, Althaea's first love is herself. Her second love is also herself. She is a ruthless business woman, a trait she acquired from her father.

History: Althaea was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her; and retire the richest woman in the south

Ideals: Impeccable, Entrepeneur, Logical. Bonds: Immigrant, Poor. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Althaea Xistsrith, Female Elf Commoner 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1100 gp. Citrine (70 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


Cory Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, grey cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. Through the years after Cory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cory's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark

Flaws: Insomniac, Antagonistic. Bonds: Mentor, Adventurer, Family. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Cory Darby, Male Human Wizard 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Barendd Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a long red beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Barendd hails from a village terrorized by goblins. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has built up a small fortune and can afford his own way.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record, Enemies. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Barendd Rumnaheim, Male Dwarf Aristocrat 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)17 (+3) 10 (+0)8 (-1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Draconic, Abyssal
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Coral (120 gp). Golden yellow topaz (300 gp). Sard (20 gp).


Social Check DCs

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