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NPC Generator

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Advanced [show]


Pirithin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with grey highlights, and long green pants that bunch up around his shoes. He is physically well-built. His moppish chestnut hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg; and to be a sculptor again

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Criminal record, Job. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Pirithin Wildheart, Male Halfling Expert 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Roondar Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He is portly but not overly obese. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism, Gifted. Flaws: Insane, Insomniac. Bonds: Job, Religious. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Roondar Cobblelob, Male Gnome Commoner 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp. 1 Healer’s kit.


Social Check DCs


Seven Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the west. He has all his life been fascinated with dancing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Seven took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and nothing but the best is good enough for him

Ideals: Pacifist, Artistic, Gifted, Entrepeneur. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Seven Timber, Male Tabaxi Sorcerer 9
Medium (5'5") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1500 gp. Red garnet (160 gp). Black star sapphire (1200 gp). Tiger eye turquoise (12 gp). Alexandrite (1300 gp).


Social Check DCs


Ghaliver Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest. He is portly but not overly obese. His golden hair is still thick. His eyes are brown.

Personality: He dislikes all the random violence that takes place in the north. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north. He moved out west to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Priest

Voice: Low and grunting

Attributes [hide]

Ghaliver Reedfellow, Male Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)5 (-3) 14 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Red spinel (120 gp). 1 Minor magic item.


Social Check DCs

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