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NPC Generator

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Advanced [show]


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is wearing a long, pastel, dusty cloak. His clothes are grease stained in places. His orange fur is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Emerald hails from a village terrorized by giants. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: He wants revenge against giants; and many giants want him driven away

Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Emerald In the Wind, Male Tabaxi Barbarian 4
Medium (5'8") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (300 gp).


Social Check DCs


Smoking Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His lavender fur is smooth and relatively long. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Smoking was born in the south. At a young age he loved to build and create. One day when Smoking was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Smoking was heart-stricken from the event, and his mother started working long hours to provde for them. He has achieved small success as a Beggar.

Motivation: To reunite with his absent father.

Ideals: Fighting, Persistence. Flaws: PTSD. Bonds: Job, Family. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Smoking Of Snakes, Male Tabaxi Bard 3
Medium (6'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 5 (-3)7 (-2) 15 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3200 sp. 1 Good lock.


Social Check DCs


Sapply Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He is bristling with hidden weapons, mostly clubs and longbows. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: Born to a Healer, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has drifted from career to career and currently works as a Masseuse.

Motivation: He is unsatisfied with his job.

Flaws: Lazy. Bonds: Criminal record, Job, Poor, Immigrant. Occupation: Masseuse

Voice: Booming voice

Attributes [hide]

Sapply Offund, Male Gnome Warrior 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 sp. Freshwater pearl (15 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Azurite (15 gp).


Social Check DCs


Farideh Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. Her crest, while still mostly green, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Farideh was born the youngest of three triplets. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and regain custody of her daughter

Ideals: Athletic, Entrepeneur. Flaws: Insomniac, Shy. Bonds: Family. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Farideh Raghthroknaar, Female Dragonborn Fighter 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)13 (+1) 9 (-1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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