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NPC Generator

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Advanced [show]


Shava Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a green deerstalker hat and green clothes. Her silver hair is heavily combed to the right. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, she is a well trained Herbalist. She believes the world needs to unite to get rid of giants once and for all.

History: She was born in the south, but her parents moved at a very young age to the east. Her first spouse was a Tailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes her a fraud; and she is being blackmailed/forced/etc and this influences her actions

Bonds: Job, Enemies, Immigrant, Family, Criminal record. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Shava Anarchy, Female Tiefling Druid 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Stealth +5, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Auran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 900 gp. Onyx (60 gp). Zircon (60 gp). Smoky quartz (60 gp). Banded agate (5 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" western man, he is dressed in earthy colors with a pastel and tan handkerchief worn on his right side. He wears his brown fur down. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Rich, Family. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Flame In the Wind, Male Tabaxi Fighter 3
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Curran Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a white middle class family as the only child. One day when Curran was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Curran was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To find somewhere to settle down; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Mundane, PTSD. Bonds: Rich, Enemies, Family. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Curran Strongbones, Male Halfling Monk 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp. Eye agate (4 gp). 3 Alchemist’s fire.


Social Check DCs


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His yellow fur is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He has achieved small success as a Herbalist.

Motivation: He has money and likes to spend it; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Antagonistic. Bonds: Immigrant, Nature, Job, Rich. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Pelt In the Morning, Male Tabaxi Fighter 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6

Possessions: 600 sp.


Social Check DCs

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