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NPC Generator

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Emma Bradford, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown collared shirt and pastel skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her white hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Jeweler business.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emma took refuge in the large cave and found the beat up morningstar and armor she uses now. Since then, she has sought to make the best of life.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Persistence, Optimist. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Emma Bradford, Female Human Wizard 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)5 (-3) 13 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Banded mail.


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. His fur, while still mostly yellow, has prominent grey streaks. His hazel eyes dart from person to person.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. He has since lost track of the people in his past.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Criminal record, Family, Rich. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Kite On the Water, Male Tabaxi Aristocrat 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear violet pants and tee shirts. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the east. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A powerful wizard made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: To be a Unemployed again; and wants to open a new tavern

Ideals: Athletic, Pacifist. Flaws: Forgetful. Bonds: Mentor, Job. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Theodoric Flows, Male Half-Elf Rogue 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 160 gp.


Social Check DCs


Ida Kensley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is renowned for her bright brown dresses and hats. She has wavy red hair. She has gleaming, smiling amber eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a Bounty Hunter, her mother struggled to pay the bills. Like her mother and her sister before her, after school she went straight into learning to become a Marshal. She's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To reunite with her absent mother; and she is compelled to act according to her religious beliefs

Flaws: Forgetful. Bonds: Religious, Poor, Job, Family. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Ida Kensley, Female Human Aristocrat 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)16 (+3) 10 (+0)13 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Elven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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