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NPC Generator

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Advanced [show]


Quilla Turen, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Quilla wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Religious. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Quilla Turen, Female Gnome Rogue 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)7 (-2) 18 (+4)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Citrine (30 gp). Golden pearl (130 gp). Lapis lazuli (6 gp).


Social Check DCs


Vorka Clinton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a sai on her belt, and sports empty pouches on her belt. She keeps her red hair in a pixie cut. Her green unseeing eyes seem to look past you.

Personality: While she acts the brute, she is far gentler than she would appear. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 5 years old her parents immigrated from the east. She was taken as a slave by a traveling circus and forced to perform She left for the east, certain she would find work there.

Motivation: She is terrified, and will act out of fear; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Immigrant, Slave. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Vorka Clinton, Female Half-Orc Barbarian 7
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 14
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)5 (-3) 13 (+1)10 (+0)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Akra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she typically wears green cloth garments or leather armor. Her long gold crest is drawn into a two foot long braid. Her red eyes are slightly larger than normal.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Banker mother left her crippled. Being a Cartwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of her sister; and she has decided she is irredeemable

Flaws: Disease. Bonds: Criminal record, Rich, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Akra Bhenkumbyrznaax, Female Dragonborn Expert 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 gp. Eye agate (11 gp). Banded agate (11 gp). Obsidian (11 gp). Silver pearl (80 gp). Tiger eye turquoise (11 gp). Chrysoprase (30 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy silver hair. This green eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born blind and as such lacked many opportunities for work. In his 18th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: To protect his home; and he wants revenge against gnolls

Ideals: Logical. Flaws: Disease. Bonds: Enemies, Immigrant, Guardian. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

John Brixton, Male Human Monk 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Banded agate (4 gp). Hematite (4 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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