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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Huru Hayden, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her left leg appears badly burned and disfigured. Her long blonde hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. She is a logical person and will generally grow upset if things defy logic and science.

History: Huru was born the youngest of three triplets. She dropped out of school to support her sick mother, and resented it. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: To be a Merchant again; and to unite with her brother

Ideals: Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Huru Hayden, Female Half-Orc Adept 7
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)7 (-2) 17 (+3)13 (+1)
Skills Acrobatics +7, Athletics +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 110 pp.


Social Check DCs


Valanthe Berevan, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her hair is red and curly. Her eyes are a pleasant green.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was granted arcane powers by her dying brother.

Motivation: She wants to meet her childhood hero; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Bonds: Job, Adventurer, Criminal record. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Valanthe Berevan, Female Elf Expert 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)18 (+4) 15 (+2)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Riswynn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a custom-built plate barding that's adorned with brown lining and desert motifs, she is not a threatening figure. She wears a feathered hat to cover her moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is witty, but her monotone delivery comes off as unnerving On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Navigator mother left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She would like to get married and retire.

Ideals: Joker. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Riswynn Gorunn, Female Dwarf Ranger 5
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Trey Hornsby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Selfish. Bonds: Adventurer, Mentor. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Trey Hornsby, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Deception +3, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 140 gp. Brown-green garnet (150 gp).


Social Check DCs

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