Margery Ramsey, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey costume with the symbols of her god on her torso. Her white hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.
Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well
Ideals: Fighting, Professionalism. Flaws: Insane, Disease. Bonds: Rich. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 600 sp. Coral (140 gp).
Kristryd Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kristryd took refuge in the ruined castle and found the beat up sai and armor she uses now. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Money/treasure; and balancing her hectic life and new dyer responsibilities is difficult
Ideals: Philantrophist. Bonds: Job, Nature, Family, Rich. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
Breena Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan wide-brimmed hat and tan clothes. She keeps her long brown hair kept up in a rat tail. Her eyes are likewise green.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She struck the Sage job and began her own company from there.
Motivation: Nothing but the best is good enough for her; and wants to open a new tavern
Ideals: Optimist, Fighting, Impeccable. Bonds: Job, In love, Immigrant. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Rose Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears white trousers with green and violet striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. Her silver hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.
History: A powerful brothel owner made her what she is. Cursed with vampirism at a very young age, Rose has worked very hard to control her curse. She was granted druidic powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out; and she feels threatened by others
Ideals: Gifted. Flaws: Fearful, Disease. Bonds: Slave, Mentor. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 6 |
Possessions: 100 gp. Old masterpiece painting (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Old masterpiece painting (400 gp).
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