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NPC Generator

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Advanced [show]


Hugolina Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear violet tank tops with blue skirt. Her skin is fair and her fingers are delicate and long. She keeps her black hair in a flapper bob. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is overprotective of those who hire her services. She would rather hide behind her crafts than deal with other people.

History: Born in the east to a Scribe, Hugolina learned a great deal about her father's area of expertise. Her childhood dream was to be a Unemployed, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Job, Criminal record. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Hugolina Holimion, Female Half-Elf Adept 6
Medium (5'2") Half-Elf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Kabbarg Clapham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She wears a wide-brimmed hat to hide her balding. She wears a mask on her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Herbalist business at a young age. When Kabbarg reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Herbalist for the past few years.

Motivation: To be a Shepherd again; and she is currently in port desperately looking for someone to get her out

Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Military, Slave. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kabbarg Clapham, Female Half-Orc Ranger 4
Medium (5'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. A roughly beaten golden orb (90 gp). 1 Superior lock.


Social Check DCs


Right-Handed Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown tunic with black highlights, and long blue pants that bunch up around her shoes. Her yellow fur is knotted and matted. This green eyed easterner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She comes from a rich eastern family. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To reunite with her absent father; and she has a crush on the local sage

Ideals: Athletic. Bonds: Family, Rich, Criminal record, Has a crush. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Right-Handed Timber, Female Tabaxi Warrior 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 gp. Lapis lazuli (12 gp).


Social Check DCs


Avelina Darby, Female Human [Permalink]

Personal [hide]

Description: She wears a brown coat over a green low-cut shirt, and a top hat upon her head. She carries with her a set of shortspears on her belt, each one with a amber on the hilt. With bright brown hair. Her eyes are amber and she is always smoking a pipe.

Personality: She acts crazy and hedonistic. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the south. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Fighting, Logical. Flaws: Hedonist, Racist. Bonds: Immigrant. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Avelina Darby, Female Human Commoner 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs

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