Purah Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is well dressed, constantly wearing a green suit, brown shirt, and violet tie. Her silver hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the south to a Barkeep, Purah learned a great deal about her mother's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has a crush on the local Fletcher; and she has money and likes to spend it
Bonds: Job, Criminal record, Adventurer, Rich, Has a crush. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 27 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 160 pp. Rhodochrosite (16 gp). Fire opal (1600 gp). Red-brown spinel (160 gp). Silver pearl (160 gp). Malachite (16 gp). Hematite (16 gp). Sardonyx (20 gp).
Leshanna Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and carries pickaxes. Her moppish black hair is in a traditional bowl cut. She has gleaming, smiling brown eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Further she is a bit of a stoner and is frequently out of it.
History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She became a Banker soon after.
Motivation: To be a Performer again; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Addict, Disease. Bonds: Job. Occupation: Banker
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
Possessions: 8000 sp.
Gerald Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky yellow painted plate armor. His hair is cut close to his head. His eyes are a pleasant hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Scribe.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Joker. Flaws: Hedonist. Bonds: Military, Job, In love. Occupation: Scribe
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (200 gp). Obsidian (6 gp). Alexandrite (200 gp).
Bharash Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His blue crest is drawn into a tight pony tail with a dagger scrunchie. His gold eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Bharash lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.
Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion
Ideals: Disciplined. Flaws: Depressed. Bonds: Rich, Family, Job. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


