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NPC Generator

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Lvl.
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Seed

Advanced [show]


Andry Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a white shirt with thin brown vertical stripes and black pants. Her hair is always cut to a buzz. Her gray eyes lackadaisically let the world flow into them.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is skeptical of what others tell her and is slow to trust.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Criminal record, Rich. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Andry Shadowquick, Female Halfling Barbarian 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is short and black. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. Three enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Shepherd, but he got bored and became a Engraver. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Flaws: Addict, Hedonist. Bonds: Adventurer, Job, Poor. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Three Plume, Male Tabaxi Adept 10
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 12 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)6 (-2) 17 (+3)11 (+0)
Skills Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1000 gp. Peridot (80 gp). Chrysoprase (80 gp).


Social Check DCs


Flak Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Flak isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Job, Has a crush. Occupation: Unemployed

Voice: Hard of hearing, loud

Attributes [hide]

Flak Alston, Male Half-Orc Expert 7
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 10 (+0)5 (-3)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Orc, Halfling, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gennal Horineth, Male Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man likes to wear ponchos typically of a light blue in addition to tight pants. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of giants once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Nature. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Gennal Horineth, Male Elf Sorcerer 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs

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