Tricking Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with pastel lining and desert motifs and is in decent physical shape. His yellow fur is still thick. His amber eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Tricking was raised in a hard working conservative environment. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tricking's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 7)
Armor Class 10
Hit Points 3 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 7 (-2) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan, Goblin, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +7
Possessions: 200 gp. Citrine (50 gp). White opal (700 gp). Zircon (50 gp).
Ootah Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a black cloak and cross-gartered brown stockings. Her hair is white and curly. Her hazel eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic woman, Ootah's first love is herself. Her second love is also herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ootah hails from a village terrorized by drow. Her father was a mechanic, and taught her how to fix just about anything. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure; and a deep hatred of drow
Ideals: Impeccable, Persistence. Bonds: Enemies, In love, Rich. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 2 (-4) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Silver pearl (40 gp). Alexandrite (700 gp). Violet garnet (700 gp). Blue quartz (13 gp).
Maynild Darlington, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a grey cloak and cross-gartered green stockings. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She acts crazy and hedonistic. She is able to make almost anything out of random pieces of junk.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Weaver for hire.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult; and sabotage a competitor
Ideals: Gifted. Flaws: Hedonist. Bonds: Immigrant, Job, Slave. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. An abacus with copper, silver and gold markers (70 gp).
Chem Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His dark red hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chem grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chem. He now mingles about in high society.
Motivation: Money/treasure; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Insane, Disease. Bonds: Rich, Criminal record. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

