Rose Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of death around her neck, and a hand crossbow on her belt. Her skin is fair and her fingers are delicate and long. Her red hair is lengthy. Her eyes are violet and catlike.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Rose was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Rose's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Rose and her spouse have recently divorced.
Motivation: She is greedy.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 8000 sp.
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his yellow fur in a flapper bob. He has several tiny ruby earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and to be a architect again
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 110 gp. 1 Darkwood Buckler.
Theirastra Nailo, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing the road beaten gear of a warrior. She has moderate length auburn hair. She has a dull look in her green eyes.
Personality: Calm and collected, she is a well trained Butcher. As long as the job gets done she does not care how it got done.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gifted student she started as a Interpreter, but she got bored and became a Butcher. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and to be a interpreter again
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Job, Religious. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is beige and curly. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Pelt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and his religion dominates his actions
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Religious, Enemies. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 36 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 90 pp. Iolite (40 gp). Banded agate (4 gp). Blue star sapphire (1600 gp). Fire opal (1600 gp). Iolite (40 gp). Golden pearl (80 gp). Sardonyx (40 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

