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NPC Generator

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Advanced [show]


Herleva Gyula, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. She has dyed her greying white hair a little too much giving a sharp white color. Her violet eyes have a joyful gleam in them most of the time.

Personality: A skeptical and narcissistic woman, Herleva's first love is herself. Her second love is also herself. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born into a rich family. Her arcane abilities were realized during a raid on her village. She became a Gardener soon after.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Impeccable, Gifted, Logical. Flaws: Fearful. Bonds: Rich, Job. Occupation: Gardener

Voice: American accent

Attributes [hide]

Herleva Gyula, Female Human Fighter 1
Medium (4'9") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp.


Social Check DCs


Thorin Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He carries with him a set of monstrous two handed axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thorin took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Nature, Family. Occupation: Shoemaker

Voice: Uses lots of figures of speech

Attributes [hide]

Thorin Holderhek, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Silgre Winthrop, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She sports white clothing, slightly heavier than average wear. She has wavy blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Dyer, Silgre learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and to prove her worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Silgre Winthrop, Female Half-Orc Fighter 8
Medium (5'1") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)7 (-2) 11 (+0)15 (+2)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 80 pp. Carnelian (40 gp). Jet (110 gp). Sardonyx (40 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Fragrant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is well dressed, constantly wearing a brown suit, tan shirt, and violet tie. His clothes are grease stained in places. His beige fur is thinning but still full. His fierce green eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Fragrant was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Fragrant was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fragrant decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Fortune-teller job and began his own company from there.

Motivation: He is a bit of a kleptomaniac.

Ideals: Persistence. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Fragrant Plume, Male Tabaxi Bard 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 12 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs

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