Zepar Deft, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears bulky green painted plate armor. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a pixie cut. This gold eyed northerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Zepar studied abroad. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He used his abilities to travel the world and help people.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Philantrophist, Gifted. Flaws: Secretive, Racist. Bonds: Slave. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 92 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
Possessions: 400 pp. Jeweled anklet (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Medium magic item.
Left-Handed Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel cloak and cross-gartered brown stockings. His gray fur is braided into rings. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Shepherd business at a young age. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Flaws: Shy. Bonds: Job, Nature, Guardian, In love. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harann Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver crest is slicked back into a classic pompadour. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Harann is depressed about a lot of things. She tends to be a nihilist. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Sage, who enjoyed hunting, Harann was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Harann took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. Since then, she has sought to make the best of life.
Motivation: An old rival family wants her found; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed. Bonds: Nature, Family. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Coral (90 gp). Citrine (60 gp). 1 Hourglass. 1 Healer’s kit. 1 Average lock. 1 Masterwork manacles.
Taklinn Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Money/treasure; and his religion dominates his actions
Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Rich, Religious. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 52 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. Tourmaline (120 gp). Red spinel (120 gp). Azurite (10 gp). Blue star sapphire (600 gp). Alexandrite (200 gp). Star ruby (600 gp). Pink pearl (120 gp). Deep blue spinel (200 gp). Brown-green garnet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!

