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NPC Generator

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Advanced [show]


Tana Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue shirt with thin white vertical stripes and tan pants. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is wavy and long. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a slaver, Tana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Stableman. She now owns her own business.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Mentor, Job. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Tana Munggen, Female Gnome Adept 5
Small (3'5") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +2, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 10 pp. Red garnet (130 gp). Jasper (80 gp). Tourmaline (130 gp).


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears white trousers with blue and grey striped suspenders. He wears various colorful collared shirts. He is physically well-built. He wears his blonde hair down. His violet eyes are slightly larger than normal.

Personality: Joser speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: He was born in a small desert village. A gifted student he started as a Fletcher, but he got bored and became a Sailor. He inherited the family business which he has now maintained for 7 years.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Joser Sunmeadow, Male Halfling Paladin 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp. Amber (90 gp).


Social Check DCs


Sammal Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His silver hair, when down, is lengthy. This black eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Sammal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. Sammal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sammal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Rich, Criminal record. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Sammal Ecstasy, Male Tiefling Cleric 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)11 (+0) 18 (+4)14 (+2)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: Just what you see.


Social Check DCs


Paggen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. His brown hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Detective.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Job, In love. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Paggen Murnig, Male Gnome Aristocrat 5
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)11 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: Red garnet (50 gp). Rock crystal (60 gp). Amethyst (50 gp). Amethyst (50 gp).


Social Check DCs

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