Flask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his cinnamon fur well, parting it to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the north, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Flaws: Impulsive. Bonds: Job, Immigrant, Military, Family. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.
Great Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barber does. She is portly but not overly obese. Her lavender fur is heavily combed to the right. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Born in the south to a Barber, Great learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She has achieved small success as a Barber.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Addict, Insane. Bonds: Job, Immigrant. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp.
Agnes Thorpe, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a brown collared shirt and red skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt, and a wedding ring on her left hand. Her silver hair is thinning but still full. Her eyes are a pleasant amber.
Personality: She is mildly Human supremacist, though she does not identify as such. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Agnes was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agnes took refuge in the ruined castle and found the beat up club and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She's repulsed by the PC.
Flaws: Racist, Antagonistic. Bonds: In love, Poor, Nature. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 700 gp.
Mantus Heal, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He keeps his long silver hair kept up in a rat tail. His eyes are black.
Personality: He acts crazy and hedonistic. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Mantus was born the youngest of three triplets. A freak accident while working with his Butcher mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world; and an old rival family wants him found
Flaws: Hedonist, Disease, Impulsive. Bonds: Family, Adventurer. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp.
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