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NPC Generator

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Advanced [show]


Frederick Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a brown handlebar mustache and slicked back brown hair. His eyes are gray and he is always smoking a pipe.

Personality: Eccentric and domineering, Frederick will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert, Optimist. Bonds: Adventurer, Criminal record, Rich. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Horineth, Male Half-Elf Paladin 3
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 7 (-2)12 (+1)
Skills Arcana +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp.


Social Check DCs


Quillathe Meliamne, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Quillathe wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Quillathe does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a island tribe. Quillathe liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.

Motivation: Someone believes her a fraud; and she feels kind of lost in life

Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Military, Nature, Enemies. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Quillathe Meliamne, Female Elf Monk 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Lapis lazuli (10 gp).


Social Check DCs


Smoking Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy pastel pantaloons and a white scarf. His yellow fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Smoking was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Smoking Of World, Male Tabaxi Aristocrat 7
Medium (5'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Deception +5, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 6000 sp.


Social Check DCs


Dara Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her long golden hair reaches down to her waist. She has amber eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in the north to a Locksmith, Dara learned a great deal about her father's area of expertise. Dara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Athletic, Justice. Flaws: Greedy. Bonds: Criminal record, Job. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Dara Iranapha, Female Half-Elf Druid 8
Medium (4'8") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 7 (-2)8 (-1)
Skills Arcana +3, Insight +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs

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