Ahvain Floshem, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His black hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: The child of a Performer, who enjoyed hunting, Ahvain was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Nature. Occupation: Beggar
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A silver and pearl hairclip (60 gp).
Herleva Peyton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple brown robe with grey stripes complete with hood. Her brown hair is cut short with large spiked bangs in the front. Her eyes are amber and she is always smoking a pipe.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As long as the job gets done she does not care how it got done.
History: She was born several months after her father was called into army service. When money was particularly tight she was walking through alleys when she overheard a Painter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Further expansion of business; and she wants nothing more than to rejoin the army
Ideals: Professionalism. Bonds: Poor, Job, Military. Occupation: Painter
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 48 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 40 pp. Aquamarine (1300 gp). Red-brown spinel (50 gp). Sardonyx (40 gp). Jade (50 gp). Freshwater pearl (6 gp). Moss agate (6 gp). Red garnet (50 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item.
Ahinar Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her black hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of giants once and for all.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Ahinar has worked very hard to control her curse. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Bellfounder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp. Brown-green garnet (140 gp).
Bertram Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He is wearing the road beaten gear of a warrior. His hair, while still mostly black, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He enjoys reading and quiet.
History: Bertram was born in the west. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Logical. Flaws: Depressed. Bonds: Nature. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Carved bone or ivory statuette (30 gp).
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