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NPC Generator

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Advanced [show]


Quespa Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a custom-built plate barding that's adorned with black lining and desert motifs, she is not a threatening figure. Her crest is rusty and very short. This gold eyed northerner is not easily forgotten.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Quespa grew up listening to her mother's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and meet up once more with her childhood friend

Ideals: Disciplined, Logical. Flaws: Impulsive. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Quespa Shestendeliath, Female Dragonborn Commoner 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His white hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Insane, Antagonistic, Shy. Bonds: Rich, Mentor. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Adrik Goblinbane, Male Dwarf Cleric 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 7 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp.


Social Check DCs


Druuk Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his shortbow. He wears his black hair down. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by giants. Druuk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Enemies, Adventurer. Occupation: Baker

Voice: Sore throat, cough

Attributes [hide]

Druuk Dumph, Male Half-Orc Rogue 3
Medium (5'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs


Radomir Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He wears a faded coat and loose pants complete with deerstalker hat. His blonde hair and beard is wavy and long. He has gleaming, smiling brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insomniac, Insane, Fearful. Bonds: Rich. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Radomir Tosscobble, Male Halfling Aristocrat 6
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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