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NPC Generator

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Advanced [show]


Sekhmet Secret, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears baggy black pantaloons and a pastel scarf. She has moderate length white hair. She has gold eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in a small village she learned the ways of the warrior from her father. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and wants to work out more often

Ideals: Fighting, Justice, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Sekhmet Secret, Female Tiefling Barbarian 3
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Nákra Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: He was born to a criminal king-pin and mafia family Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Nákra's homeland. Nákra decided to take the middle way and become a bodyguard. He was granted druidic powers by his dying brother.

Motivation: He seems to be bored by most things; and a rival would like him out of the picture

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Criminal record, Immigrant. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Nákra Burton, Male Half-Orc Barbarian 5
Medium (5'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2

Possessions: 800 gp. Alexandrite (700 gp). Pink pearl (160 gp). Bloodstone (50 gp). Golden yellow topaz (700 gp).


Social Check DCs


Mormo Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a black cloak and cross-gartered violet stockings. His black hair is lengthy. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mormo took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Emotional, Impulsive. Bonds: Immigrant, Nature. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Mormo Fortune, Male Tiefling Druid 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. 1 Darkwood Buckler.


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His chestnut hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Body Guard business at a young age. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Secretive. Bonds: Immigrant, Job, Adventurer. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Boddynock Albaratie, Male Gnome Bard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 sp. Rose (70 gp). Red-brown spinel (80 gp). Moss agate (11 gp). Zircon (70 gp).


Social Check DCs

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