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NPC Generator

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Advanced [show]


Harvest Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'9" and wears bulky pastel painted plate armor. Her left leg appears badly burned and disfigured. Her orange fur is thinning but still full. She has gleaming, smiling hazel eyes.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 13 years.

Motivation: A deep hatred of dire rats; and someone believes her a fraud

Ideals: Extrovert, Gifted. Bonds: Enemies, Job. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Harvest Running, Female Tabaxi Warrior 4
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Quelenna Mystralath, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has golden hair. Her fierce green eyes like to dwell on things.

Personality: She has always had a great fascination with Human culture. Further she is a bit of a stoner and is frequently out of it.

History: She comes from a rich western family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Racist, Addict. Bonds: Rich, Mentor. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Quelenna Mystralath, Female Elf Warlock 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)6 (-2) 9 (-1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Red-brown spinel (150 gp).


Social Check DCs


Duergath Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Engraver. He has a moderate pudge and is not very fit. His tied-back hair is auburn. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Duergath was born the youngest of three triplets. Duergath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Bonds: Job, Family, Adventurer, Rich. Occupation: Engraver

Voice: American accent

Attributes [hide]

Duergath Holderhek, Male Dwarf Warrior 7
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling, Abyssal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 7000 sp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Jeweled anklet (1000 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item.


Social Check DCs


Sun Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man likes to wear pastel tank tops with grey pants. His clothes are grease stained in places. His brown fur is thinning but still full. His blue eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sun was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Sun Of Winter, Male Tabaxi Fighter 3
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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