Olunt Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey tunic with yellow highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a wizard, Olunt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Painter.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Bonds: Job, Criminal record, Mentor, Religious. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Seddit Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman likes to wear ponchos typically of a light black in addition to tight pants, and a wedding ring on her right hand. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of gnolls once and for all.
History: Seddit hails from a village terrorized by gnolls. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now mingles about in high society.
Motivation: To prove her worth to the world; and many gnolls want her driven away
Flaws: Depressed, PTSD, Impulsive. Bonds: In love, Enemies, Rich. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Naamah Dare, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of swords on her belt, each one with a opal on the hilt. Her silver hair is smooth and relatively long. She has gold eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her brother recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Impeccable, Artistic. Flaws: Fearful. Bonds: Poor, Family. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long red hair kept up in a rat tail. His eyes are violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Shoemaker, Gilthur learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Shoemaker and occasionally as a mercenary.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

