Kassoon
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NPC Generator

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Advanced [show]


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His black eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Animal Trainer business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zepar took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and expand his business

Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Zepar Ecstasy, Male Tiefling Warrior 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 300 gp. Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears tan painted combat armor at almost all times. His tied-back hair is white. His eyes are likewise green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Glim lived on a farm with his father, near the main road leading to a nearby town. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Glim Raulnor, Male Gnome Commoner 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 220 gp.


Social Check DCs


Broce Reese, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" southern man, he wears just a tan suit. His red hair is braided into rings. He has blue eyes and a tan hat with a violet feather.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has worked as a Priest like his mother before him.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Addict, Secretive, Depressed. Bonds: Job. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Broce Reese, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 8000 sp. Star rose quartz (30 gp). Moonstone (30 gp). Brown-green garnet (110 gp). Blue sapphire (1000 gp). 4 Holy water. 3 Thunderstones. 3 Thunderstones. 3 Thunderstones.


Social Check DCs


Adam Reed, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His silver hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Disciplined, Gifted. Bonds: Poor, Adventurer, Slave. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Adam Reed, Male Human Wizard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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