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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Joser Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: Joser is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Hunter mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Extrovert, Professionalism. Flaws: Disease, Insomniac. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Joser Brightmoon, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Dalton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She is wearing a long, brown cloak. Her hair, while still mostly brown, has prominent grey streaks. She is baby faced.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. As long as the job gets done she does not care how it got done.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: She is not mentally stable, and does not behave rationally; and she seems to be bored by most things

Ideals: Professionalism. Flaws: Mundane, Insane. Bonds: Nature, Immigrant. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Sarah Dalton, Female Human Fighter 9
Medium (5'6") Human, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 12 (+1)18 (+4)
Skills Religion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ellywick Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, constantly wearing a blue suit, grey shirt, and pastel tie. She has slicked back black hair. Her eyes are likewise blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Criminal record. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Ellywick Umbodoben, Female Gnome Sorcerer 2
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Brown-green garnet (40 gp).


Social Check DCs


Zepar Revile, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his hand crossbow. He has done his best to style his brown hair to look like a famous performer. This red eyed northerner is not easily forgotten.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is an amazing painter.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Herbalist soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Job, Military, Debt. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Zepar Revile, Male Tiefling Barbarian 8
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 91 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 8 (-1)20 (+5)
Skills Intimidation +8, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Sapphire pendant on gold chain (1300 gp). An abacus with copper, silver and gold markers (160 gp). A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (2200 gp).


Social Check DCs

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