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NPC Generator

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Advanced [show]


Cask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her beige fur is thinning but still full. Her green eyes have a joyful gleam in them most of the time.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has worked as a Spy like her mother before her.

Motivation: Expand her business; and wants her loneliness to end

Ideals: Justice, Optimist. Bonds: Military, Job, Has a crush. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Cask In the Wind, Female Tabaxi Rogue 7
Medium (4'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)9 (-1) 7 (-2)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamior Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his left hand. He sports a long black beard, and similarly colored long hair. His eyes are likewise blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Thamior lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Gardener, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Some 2 years later his spouse died after the birth of his son. Heartbroken, Thamior never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and regain custody of his son

Ideals: Professionalism. Flaws: Impulsive. Bonds: In love, Family, Immigrant. Occupation: Butcher

Voice: French accent

Attributes [hide]

Thamior Suithrasas, Male Elf Monk 8
Medium (5'2") Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white coat over a tan low-cut shirt, and a top hat upon his head. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Tod was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tod's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Religious. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Tod Brightmoon, Male Halfling Commoner 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Halfling, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan shirt with thin black vertical stripes and green pants. His hair is short and white. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His arcane abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Religious, Adventurer. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Aristocrat 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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