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NPC Generator

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Advanced [show]


Tarak Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. He has a golden handlebar mustache and slicked back golden hair. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.

History: Tarak was raised in a hard working conservative environment. A gifted student he started as a Mortician, but he got bored and became a Adventurer. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, In love, Job. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Tarak Sydney, Male Half-Orc Aristocrat 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 gp. Chrysoberyl (100 gp). Tourmaline (100 gp). Pink pearl (100 gp).


Social Check DCs


Sammal Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Mercenary. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Enemies, Rich, Nature, Military. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Sammal Grief, Male Tiefling Ranger 10
Medium (5'2") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 15 (+2)16 (+3)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Druidic, Giant, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Solid gold idol (800 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). An abacus with copper, silver and gold markers (60 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Cask Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is dressed in earthy colors with a brown and black handkerchief worn on her left side. She wears a top hat to cover her moderate length beige fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also is a firm believer in the womanly ideal.

History: The child of northern immigrants she idolized her mother. She was taken as a slave by a traveling circus and forced to perform She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Flaws: Insane, Impulsive. Bonds: Poor, Criminal record, Immigrant, Slave. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Cask Thunder, Female Tabaxi Rogue 10
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 17 (+3)13 (+1)
Skills Athletics +4, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +5

Possessions: 2000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Creed, Female Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears skinny pants and wears a black and brown robe with the hood down. She wears her red hair up. Her black eyes are slightly larger than normal.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She is the product a well kept family trust fund and as such has never really known need. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Optimist. Bonds: Enemies, In love, Rich, Adventurer. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Azza Creed, Female Tiefling Ranger 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. A roughly beaten golden orb (60 gp).


Social Check DCs

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