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NPC Generator

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Advanced [show]


Malmûg Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light black in addition to tight pants. His red hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. When Malmûg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and to clean up the streets

Flaws: Antagonistic, Lazy. Bonds: In love, Rich, Military, Guardian. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Malmûg Denholm, Male Half-Orc Monk 7
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 1000 gp. Zircon (80 gp). Deep blue spinel (200 gp).


Social Check DCs


Brottor Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this southern man dresses in brown turtlenecks beneath a pastel coat with yellow slacks. His long brown hair is drawn into a two foot long braid. His brown eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He has worked as a Marshal like his mother before him.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Justice, Entrepeneur. Bonds: Rich, Job. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Brottor Ungart, Male Dwarf Warlock 4
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)14 (+2) 8 (-1)7 (-2)
Skills Nature +4, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 48000 sp. Amber (70 gp). Peridot (70 gp). Deep green spinel (70 gp). Rhodochrosite (4 gp).


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of strength around his neck, and a glaive on his belt. His tied-back hair is black. His eyes are a pleasant green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Military. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Nuraval Fallack, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 120 gp.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown armored body suit, with a simple tan line shooting up and back down. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.

History: Born in the north to a Fletcher, Heward learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Heward Addington, Male Human Barbarian 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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