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NPC Generator

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Advanced [show]


Mara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a blue coat over a brown low-cut shirt, and a deerstalker hat upon her head. She keeps her blonde hair in a flapper bob. Her violet eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Mara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Mara was raised in a hard working conservative environment. Her childhood dream was to be a Mason, but she was a colossal failure. She struck the Armorer job and began her own company from there.

Motivation: To settle down with her crush; and wants her loneliness to end

Flaws: Shy, Hedonist. Bonds: Job, Has a crush. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Mara Arnuanna, Female Elf Rogue 5
Medium (4'11") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Peridot (80 gp). Obsidian (8 gp). Pink pearl (60 gp). Black pearl (200 gp).


Social Check DCs


Vanchu Wilberforce, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears light armors faded through time and improper care. Her blonde hair is lengthy and is close to two feet long. She has gleaming, smiling violet eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vanchu grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vanchu. She has set out to sabotage the competition.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Secretive. Bonds: Job, Immigrant, Criminal record. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Vanchu Wilberforce, Female Half-Orc Bard 4
Medium (4'10") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Spy, but he got bored and became a Engraver. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Hedonist, Disease. Bonds: Slave, Religious, Job. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Charles Ashley, Male Human Bard 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Moonstone (80 gp).


Social Check DCs


Raam Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to cover his moderate length purple hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north his family was never financially stable. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Locksmith; and he wants to get laid

Flaws: Shy. Bonds: Poor, Nature, Criminal record, Has a crush. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Raam Divinity, Male Tiefling Druid 2
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 18 (+4)14 (+2)
Skills Religion +5
Senses Passive Perception 14
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 60 pp.


Social Check DCs

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