Alain Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large red mantle and cape that has been intricately interwoven into her tan robe. She has red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Alain studied abroad. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp.
Arara Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long silver hair reaches down to her waist. Her eyes are blue and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has a minor phobia of water and hates getting wet.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Mercenary mother left her crippled. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Further expansion of business; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Flaws: Fearful, Disease. Bonds: Enemies, Job. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp. Silver comb with moonstones (900 gp). Solid gold idol (300 gp). Solid gold idol (300 gp).
Olrok Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to hide his balding. He has violet eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Olrok does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When Olrok reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olrok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Professionalism, Artistic. Flaws: Depressed. Bonds: Military. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 500 sp.
Mishann Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses like a well dressed Dyer does. Her white crest is lengthy. Her red eyes dart from person to person to random spaces in the air.
Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with her god.
History: She was born blind and as such lacked many opportunities for work. When Mishann reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 9 years.
Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new dyer responsibilities is difficult
Flaws: Shy, Disease. Bonds: Job, Religious, Military. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 90 pp. Deep blue spinel (400 gp). Star rose quartz (20 gp). Alexandrite (400 gp). Alexandrite (400 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

