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NPC Generator

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Advanced [show]


Fax Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his black robe and has his glaive always slung over his shoulder. He has black crest. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Fax embodies much of what other species detest in the Dragonborns. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Bounty Hunter, who enjoyed hunting, Fax was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bounty Hunter again.

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Fax Mohradyllion, Male Dragonborn Rogue 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 12 (+1)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Korfel Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Guard. His hair is long and golden with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. Korfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Logical. Flaws: Insane. Bonds: Job, Rich, Nature. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Korfel Siannodel, Male Elf Wizard 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)18 (+4) 12 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 4000 cp.


Social Check DCs


Senteq Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears his white hair down. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. He is skeptical of what others tell him and is slow to trust.

History: Senteq lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and to unite with his sister

Flaws: Antagonistic, Shy. Bonds: Immigrant, Poor, Family. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Senteq Sympony, Male Gnome Cleric 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 96 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)15 (+2) 12 (+1)7 (-2)
Skills Investigation +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1000 gp. Red garnet (80 gp). Star ruby (800 gp). Lapis lazuli (7 gp). Deep green spinel (80 gp). Banded agate (7 gp). Violet garnet (1200 gp). Star rose quartz (40 gp). Obsidian (7 gp). 1 Minor magic item.


Social Check DCs


Lone Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her pastel robe and has her dagger always slung over her shoulder. Her black fur is lengthy. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is harsh and unforgiving.

History: Born in the south to a Locksmith, Lone learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a daughter. She ran away from her former home and has been making her living as a Locksmith for the past few years.

Motivation: To share knowledge with the world; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Lone Grass, Female Tabaxi Bard 7
Medium (5'2") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 13 (+1)9 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (100 gp). Silver comb with moonstones (1000 gp).


Social Check DCs

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