Harriet Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple red robe with blue stripes complete with hood. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is long and white with streaks of chestnut, and is pulled back with small red clips. Her eyes are blue and she is always smoking a pipe.
Personality: She is irascible and easily irritated. She invites people to come help in her community garden.
History: Harriet lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
Possessions: 300 gp. Jade (140 gp).
Thomas Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a nunchaku on his belt. His hair is short and auburn. His brown eyes peer out from beneath his deerstalker grey hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Apothecary in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Ideals: Fighting, Joker. Bonds: Job, Rich, Criminal record. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 400 sp.
Greeba Lester, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long black hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To end her boredom; and gnomish compassion
Flaws: Insane, Racist, Mundane. Bonds: Slave, Enemies. Occupation: Jeweler
Voice: Posh accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 11000 sp.
Don Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His long auburn hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Don lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He became a Marshal soon after.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Flaws: Antagonistic. Bonds: Religious, Family, Job. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 13 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Blue star sapphire (1200 gp). Golden yellow topaz (1500 gp). Amethyst (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!


