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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze, and carries bows. His silver hair, when down, is lengthy. His eyes are gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Fighting, Joker, Entrepeneur. Flaws: Depressed. Bonds: Rich. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Gunter Marleigh, Male Human Aristocrat 11
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 6 (-2)8 (-1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +3

Possessions: 3100 gp. Black pearl (300 gp). Banded agate (9 gp). Aquamarine (300 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Torinn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Body Guard. His copper crest is lengthy. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Body Guard business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: Revenge; and wants to open a new tavern

Flaws: Shy. Bonds: Enemies, Job, Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Torinn Vangdondalor, Male Dragonborn Rogue 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 38000 sp.


Social Check DCs


Art Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. Her brown fur is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is able to fit into much smaller and tighter spaces than normal.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.

Motivation: Regain custody of her son.

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Art Of Clay, Female Tabaxi Warlock 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 9 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Lewis Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly shortspears and greatswords. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Lewis studied abroad. After coming to the age of reason, Lewis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Gifted. Bonds: Adventurer, Criminal record, Family. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Lewis Iranapha, Male Half-Elf Paladin 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)3 (-4) 11 (+0)14 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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