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NPC Generator

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Advanced [show]


Ahrim Glee, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting black shirt and pants. His chestnut hair has been sun bleached extensively. This gold eyed northerner is not easily forgotten.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. Ahrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Animal Trainer. He left for the north, certain he would find work there.

Motivation: Regain custody of his daughter; and he is content

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahrim Glee, Male Tiefling Warlock 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 10 (+0)7 (-2)
Skills History +4, Performance +0
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 130 gp.


Social Check DCs


Thamuz Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His long black hair is drawn into a two foot long braid. His fierce red eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Disease, PTSD, Antagonistic. Bonds: Poor, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Thamuz Strength, Male Tiefling Warrior 4
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Horhog Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple white line shooting up and back down. He has a moderate pudge and is not very fit. His black hair has been sun bleached extensively. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Horhog would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Horhog was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When Horhog reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Shy. Bonds: Military, Poor, Adventurer. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Horhog Stapleton, Male Half-Orc Paladin 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 75 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Fire opal pendant on a fine gold chain (2100 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (2100 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oolah Kinsley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of swords on her belt, each one with a ruby on the hilt. Her moppish blonde hair is in a traditional bowl cut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born into a rich family. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.

Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it

Ideals: Fighting, Justice. Bonds: Religious, Rich, Nature. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Oolah Kinsley, Female Half-Orc Expert 6
Medium (4'11") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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