Tricking Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and she perpetually has her rapier ready. She sports a flattop fur cut. She has several tiny amethyst earrings on each ear.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Fighting, Professionalism, Gifted. Bonds: Rich, Job. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 93 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 35000 sp. Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He sports a flattop fur cut. This hazel eyed easterner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the east. Through the years after Cask was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Cask's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Cask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge
Flaws: Depressed, Antagonistic, Fearful. Bonds: Poor, Enemies. Occupation: Banker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 101 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 210 pp. Golden yellow topaz (200 gp). White pearl (60 gp). Citrine (20 gp). Carnelian (20 gp). Bloodstone (20 gp). Black pearl (200 gp). Moonstone (20 gp). Rhodochrosite (5 gp).
Osco Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. His hair is cut close to his head. His gray eyes peer out from beneath his Stetson white hat.
Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: From birth he was tutored by a cruel and relentless mentor. Osco abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He loathes his own lifestyle; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Philantrophist. Flaws: Depressed. Bonds: Enemies, Mentor, Adventurer. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 79 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Coral (110 gp). Amethyst (110 gp). Deep green spinel (110 gp). Silver pearl (110 gp). Malachite (13 gp).
Xanaphia Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is typically in her Bounty Hunter uniform. Her black hair is thinning but still full. Her hazel eyes peer out from beneath her top tan hat.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a ruthless business woman, a trait she acquired from her father.
History: She was born in the east, but her parents moved at a very young age to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the east, certain she would find work there.
Motivation: Sabotage a competitor.
Ideals: Optimist, Entrepeneur. Bonds: Job, Immigrant, Military. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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