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NPC Generator

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Advanced [show]


Ar-Karo Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes peer out from beneath his top white hat.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and to reunite with his absent father

Ideals: Disciplined. Flaws: Disease. Bonds: Family, Job, Criminal record. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Ar-Karo Ainsworth, Male Half-Orc Cleric 17
Medium (5'0") Half-Orc, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 126 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)7 (-2) 7 (-2)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +5 / 5d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 pp. Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (1000 gp). A roughly beaten golden orb (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Enialis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan deerstalker hat and tan clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: He got into the Scribe business at a young age. Enialis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Enialis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic. Flaws: Secretive, Impulsive. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Enialis Galanodel, Male Elf Aristocrat 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork manacles.


Social Check DCs


Pandjed Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He wears his green crest up. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Joker, Philantrophist, Logical. Bonds: Poor, Nature, Adventurer. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Pandjed Xephyrbahnor, Male Dragonborn Commoner 2
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp. 1 Masterwork Musical instrument.


Social Check DCs


Roge Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a violet coat with tan slacks. He is physically well-built. He has chestnut hair. His green eyes peer out from beneath his Stetson red hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. His first spouse was a Jeweler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Mundane, Lazy. Bonds: Nature, Family. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Roge Sunmeadow, Male Halfling Rogue 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 60 pp. Hematite (5 gp). Red spinel (110 gp). Coral (110 gp). Freshwater pearl (5 gp).


Social Check DCs

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