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NPC Generator

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Advanced [show]


Kathra Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She sports grey clothing, slightly heavier than average wear, and her gloved hand is found clutching a kukri. She wears a Stetson hat to cover her moderate length red hair. She wears a mask on her face.

Personality: Kathra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Flattery will make her almost putty in your hands.

History: Born in the north to a Cartwright, Kathra learned a great deal about her mother's area of expertise. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She then took over the family business and is one of the better Cartwright for hire.

Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk

Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Adventurer, Religious. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Kathra Strongheart, Female Dwarf Druid 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Reynard Ashton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. His red hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Bonds: Nature, Job. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Ashton, Male Human Rogue 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pâsh Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is cut short. His gray eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pâsh Hastings, Male Half-Orc Paladin 6
Medium (6'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 15 (+2)5 (-3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawar Dayton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears just a white suit. Her golden hair is cut jaggedly and amateurishly. Her eyes are brown and catlike.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born several months after her father was called into army service. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.

Motivation: A deep hatred of orcs; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Rich, Military, Religious, Enemies. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Tawar Dayton, Female Half-Orc Expert 10
Medium (5'1") Half-Orc, Chaotic Good (CR 10)
Armor Class 11
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Medicine +8, Performance +5
Senses Passive Perception 14
Languages Common, Orc, Giant, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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