Gilbert Shipley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has golden hair. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Ideals: Passionate. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Family. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1200 gp. Jeweled gold crown (5000 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item.
Ogbur Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'1" northern man, he is dressed in earthy colors with a white and tan handkerchief worn on his left side. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ogbur was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He became a Barkeep soon after.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he feels threatened by others
Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Poor, Job. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp. Chalcedony (70 gp). Tiger eye turquoise (6 gp). Brown-green garnet (130 gp). Rich purple corundum (1200 gp). 1 Banded mail. 1 Darkwood Shield. 1 Full Plate. 1 Half-Plate.
Berrian Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. This brown eyed westerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Priest soon after.
Motivation: He has a crush on the local Adventurer; and to be a adventurer again
Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Job, Has a crush. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 23 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 5 (-3) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 3000 gp. Red spinel (40 gp). Obsidian (5 gp). Deep blue spinel (1000 gp). Sardonyx (40 gp). Black pearl (1000 gp). Aquamarine (1000 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Obsidian (5 gp). Iolite (40 gp). Blue quartz (5 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ridaro Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a long, blue, dusty cloak. She wears her black hair up. Her eyes are blue and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ridaro took refuge in the large cave and found the beat up shortbow and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Nature, Religious. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 6 (-2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

